It's a little too generic tbh and some of the scaling and graphic elements were pretty strange, the story has potential but it develops at a snails pace, I would suggest cutting out a little bit of text at the start so that it doesnt feel that slow
Viewing post in WTC : Love's Labour's Lost jam comments
What sort of scaling and graphic elements are you referring to? Depending on how other people feel, I may have the option to skip the prologue and just have a summary instead, but at the expense of the game not being marked as completed and all achievements won't be possible. You would also lose a lot of character details and motivations.
There are a lot of places were the graphics feel pretty unpolished (especially the boxes with text that aren't used for dialogue), and the scaling seems like a mobile problem (I played the game through my phone).
I think the prologue is fine, but theres a lot of times were the characters say very few worlds per dialogue box, around 1-3, so it feels more like filler space, which is why I would recommend combining some of these dialogue boxes
It's like that, so I can change expressions, but I see what can be concatenated. There is no actual scaling done by me, beyond what Ren'Py does (and that's for window scaling and/or changing to full screen), so it's possible that's the cause, especially if it's trying to scale everything down to a small area. I may change the character bio windows later on.