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It's a little too generic tbh and some of the scaling and graphic elements were pretty strange, the story has potential but it develops at a snails pace, I would suggest cutting out a little bit of text at the start so that it doesnt feel that slow

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What sort of scaling and graphic elements are you referring to?  Depending on how other people feel, I may have the option to skip the prologue and just have a summary instead, but at the expense of the game not being marked as completed and all achievements won't be possible.  You would also lose a lot of character details and motivations.

There are a lot of places were the graphics feel pretty unpolished (especially the boxes with text that aren't used for dialogue), and the scaling seems like a mobile problem (I played the game through my phone).

I think the prologue is fine, but theres a lot of times were the characters say very few worlds per dialogue box, around 1-3, so it feels more like filler space, which is why I would recommend combining some of these dialogue boxes

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It's like that, so I can change expressions, but I see what can be concatenated.  There is no actual scaling done by me, beyond what Ren'Py does (and that's for window scaling and/or changing to full screen), so it's possible that's the cause, especially if it's trying to scale everything down to a small area.  I may change the character bio windows later on.