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WTC : Love's Labour's Lost's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall Fun | #43 | 3.213 | 4.250 |
Sound/Music | #45 | 3.213 | 4.250 |
Art / Graphics | #47 | 3.213 | 4.250 |
Controls / UI | #48 | 3.024 | 4.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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I am going through all submissions to make all developers aware of an important Google form I've made.
I'm joining the IQ folks to help organize smaller events in between the main FQ event in order to help prevent us from getting too many games in main events. Right now, I have a planned structure for these events but I would like to hear from everyone who was in this event in order to tune things better. The survey is a bit long, but it covers as much as I could think of. If you can take the time to do the survey by June 1st, I would immensely appreciate it!
You can find the form here: https://forms.gle/P9LPYwERhJtpZzteA
INCREDIBLE. This is hands down my favorite game to have played on Feedback Quest. I am looking forward to more. It is very polished. The only issue we had was streaming, I'm unsure what is causing it not to show up in the gameplay window. But I suspect it has something to do with windowed vs fullscreen. Because the initial loading screen does show up but then the menu disappears. I also noticed later there was a faint rushing audio which I originally thought was our air conditioner but it was from the game. If that is at all helpful in isolating the problem, I'll be happy to have helped! Otherwise, incredible and I'm a fan already.
I wonder if that's the guinea pig voice files. Glad you liked it!
I'll see if anyone else has problems with Twitch on the RenPy forums - it's possible Twitch was using the window ID for the loading screen, which, of course, wouldn't exist once everything has loaded.
It may be that it can't handle OpenGL 3. Holding SHIFT when double-clicking/RETURN on the executable will bring up the game preferences. It may be worth trying AGILE first
It's a little too generic tbh and some of the scaling and graphic elements were pretty strange, the story has potential but it develops at a snails pace, I would suggest cutting out a little bit of text at the start so that it doesnt feel that slow
What sort of scaling and graphic elements are you referring to? Depending on how other people feel, I may have the option to skip the prologue and just have a summary instead, but at the expense of the game not being marked as completed and all achievements won't be possible. You would also lose a lot of character details and motivations.
There are a lot of places were the graphics feel pretty unpolished (especially the boxes with text that aren't used for dialogue), and the scaling seems like a mobile problem (I played the game through my phone).
I think the prologue is fine, but theres a lot of times were the characters say very few worlds per dialogue box, around 1-3, so it feels more like filler space, which is why I would recommend combining some of these dialogue boxes
It's like that, so I can change expressions, but I see what can be concatenated. There is no actual scaling done by me, beyond what Ren'Py does (and that's for window scaling and/or changing to full screen), so it's possible that's the cause, especially if it's trying to scale everything down to a small area. I may change the character bio windows later on.
I was having a great time until the first cell phone call rings in? For some reason, it won't let me get past the cell phone call. Funny thing, it remembers the name I used when I played Relentless Protagonist and I had a hard time getting past the part where the name used is mentioned. I had to switch from controller to keyboard controls to get past it but, that same trick wouldn't work for the cell phone call. So, I am stuck. Otherwise, it is a worthy 'successor' to Relentless Protagonist as far as I can tell.
Have you clicked on the white button ? You will also hear a click when the mouse is moved over it. The full version animates that - the demo doesn't, which may be a mistake on my part - I'll update that now.