There are a bunch of submissions and I wanted to give feedback to everyone, so I'm going to list some strengths and weaknesses that I perceive from the GDD's in this challenge (take with a grain of salt, I recognize the challenge this jam theme + time limitations, especially during a holiday weekend).
Strengths: I appreciate your section about why this game would qualify as genre-defining, and I appreciate the thought that went into creating a social deception/deduction game that can be enjoyed alone (although comparing to Among Us is a little misleading, its main focus is social deduction).
Weaknesses: I would also like to see more technical descriptions behind how your status systems work, and how they impact other systems. While there are fairly simple mechanics in this game, I feel like systems interactions are much more complex than currently addressed, so I can't immediately imagine how these will work, some of them seem incredibly difficult to implement.
Overall: if you manage to make this game work, I will play the hell out of it.