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There are a bunch of submissions and I wanted to give feedback to everyone, so I'm going to list some strengths and weaknesses that I perceive from the GDD's in this challenge (take with a grain of salt, I recognize the challenge this jam theme + time limitations, especially during a holiday weekend).

Strengths: I appreciate your section about why this game would qualify as genre-defining, and I appreciate the thought that went into creating a social deception/deduction game that can be enjoyed alone (although comparing to Among Us is a little misleading, its main focus is social deduction). 

Weaknesses: I would also like to see more technical descriptions behind how your status systems work, and how they impact other systems. While there are fairly simple mechanics in this game, I feel like systems interactions are much more complex than currently addressed, so I can't immediately imagine how these will work, some of them seem incredibly difficult to implement.

Overall: if you manage to make this game work, I will play the hell out of it.

(+1)

Totally agree with your feedback! I had some more ideas for detailing the systems and systemic interaction, but the idea was probably too high in scope for a 2-day jam so I submitted whatever I could. As I was writing I definitely realized that some of the systems seem impossible to actually implement with existing technology though :’)

Thanks a lot for taking the time to go through it and for the rating!