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Hey, sorry to hear that! Unfortunately, the issue lies within Godot 4’s web export and how macOS works with OpenGL in browsers, so it’s not just you. I haven’t tried Safari, but it’s possible that using it may solve the issue.

Thanks for the tip :) 

I tried with Safari. Bit better as I got an error message: 

Error
The following features required to run Godot projects on the Web are missing:
Cross Origin Isolation - Check web server configuration (send correct headers)
SharedArrayBuffer - Check web server configuration (send correct headers)

Same here. It seems like on macOS, things are just borked for Godot 4. Fortunately, I was able to solve the problem using a workaround that should fix things until either Google or Godot makes an update:

  1. In Google Chrome, open chrome://flags
  2. Search for 'ANGLE'
  3. Change 'Choose ANGLE graphics backend' to Metal
  4. Restart Chrome

This should make it so you can try out the game! Please let me know how it works.