Hey, sorry to hear that! Unfortunately, the issue lies within Godot 4’s web export and how macOS works with OpenGL in browsers, so it’s not just you. I haven’t tried Safari, but it’s possible that using it may solve the issue.
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Thanks for the tip :)
I tried with Safari. Bit better as I got an error message:
Error
The following features required to run Godot projects on the Web are missing:
Cross Origin Isolation - Check web server configuration (send correct headers)
SharedArrayBuffer - Check web server configuration (send correct headers)
Same here. It seems like on macOS, things are just borked for Godot 4. Fortunately, I was able to solve the problem using a workaround that should fix things until either Google or Godot makes an update:
- In Google Chrome, open chrome://flags
- Search for 'ANGLE'
- Change 'Choose ANGLE graphics backend' to Metal
- Restart Chrome
This should make it so you can try out the game! Please let me know how it works.