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I like this new version a lot. Everything feels faster, and you just enter a slotmachine mode where your mind is void and you just click(I lasted a whole year but died at floor8). Dunno how a new player would react to this build though. I won't say that I miss the fairy, but a tutorial is needed.

New manifestations is a great addition to the tower. I suggest you to design a lot around that, with curses and blessings to mod your run.

Sometimes when I was at food 0 and pickup some food it wont be added to the counter. It's a bug or I was just starved?

Dunno what are your plans, but maybe point to build towers that can be completed in 3-5min, IU felt the climb to lv10 very long. I don't remember if I suggested this already in last DD, but check puzzle quest for a feel on level pacing and progression. 

GL.

Thanks for playing Vesuvius. I'll really need a way to introduce quickly to the gameplay yes. Starting to think about quick start voice over panels when you first launch the dungeon.

I'm going to try to make each run unique depending on what Opportunities get manifested, that's the plan.

If you lack Health, as soon as you pick up Food it's consumed. It's not directly intuitive. Which make me think I could animate the consumption on the UI.

I ditched the idea of different Towers at some point for ease of development, but it's something people suggest regularly. I might get back to it and maybe merge it with difficulty level.

See you around!