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Thanks for playing Vesuvius. I'll really need a way to introduce quickly to the gameplay yes. Starting to think about quick start voice over panels when you first launch the dungeon.

I'm going to try to make each run unique depending on what Opportunities get manifested, that's the plan.

If you lack Health, as soon as you pick up Food it's consumed. It's not directly intuitive. Which make me think I could animate the consumption on the UI.

I ditched the idea of different Towers at some point for ease of development, but it's something people suggest regularly. I might get back to it and maybe merge it with difficulty level.

See you around!