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(+1)

This is a really cool concept, and a great take on the theme, but there's a couple issues I have with it:

1) The biggest issue (by far) is it feels like there is no way to get the puzzles on the first try. The moving objects are completely unpredictable and even the physics aren't predictable. It honestly felt less like a puzzle game and more like a trial and error game, which was made even worse by how long each try took to watch. I think this game could've benefitted more with a sort of step by step system rather than a physics system (if you understand what I'm saying), and also maybe a faster animation when you try the level.

2) The UI art didn't match with the game art, although that's really a small concern.

While I didn't like how it felt pretty much like just trial and error, this game has some really cool ideas and interesting gameplay, even if I didn't personally like how it was executed. On top of that, the audio was really well done. I think the only thing holding this game back was that trial and error feeling. Other than that, nice submission!

That's some awesome feedback, thank you really for taking the time.
on 1), yeah definitely agree with you, I started with a physics-based movement thinking it would give me a lot of flexibility, time went by and it became clear a grid-based version of movement is more suitable, and as in every jam I stuck to my  guns cuz there's no time loool, will fix it after the jam.
on 2) yeah the art is a mish-mash, neeeed ... photoshop ... lessons.... asap ...

Again, thanks for playing my submission with attention and taking t he time to give detailed feedback .. really appreciated.

Yeah no problem! I’m glad you took the feedback well at least lol. I’ve been told I’m too harsh sometimes, though I don’t always think it’s a bad thing.