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[Game Jam] Ascendia's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #22 | 3.714 | 3.714 |
Audio/Music | #34 | 3.000 | 3.000 |
Overall | #34 | 3.024 | 3.024 |
Fun/Engagement | #43 | 2.810 | 2.810 |
Art/Graphics | #54 | 2.571 | 2.571 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Interesting concept. I'm not sur I liked the moving enemies, it made it more about trial and error than strategy. I feel puzzle game are better when the player gets an "aha !" moment that just trying stuff until it works. Original concept tho, cool ambience.
Did you work alone, or as part of a group? (If in a group, list their names)
Alone
Disclose if you used any public domain assets or not.
Yes, all assets credited in the game description
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Comments
Simple but entertaining game. It may work better on mobile.
This is a really cool concept, and a great take on the theme, but there's a couple issues I have with it:
1) The biggest issue (by far) is it feels like there is no way to get the puzzles on the first try. The moving objects are completely unpredictable and even the physics aren't predictable. It honestly felt less like a puzzle game and more like a trial and error game, which was made even worse by how long each try took to watch. I think this game could've benefitted more with a sort of step by step system rather than a physics system (if you understand what I'm saying), and also maybe a faster animation when you try the level.
2) The UI art didn't match with the game art, although that's really a small concern.
While I didn't like how it felt pretty much like just trial and error, this game has some really cool ideas and interesting gameplay, even if I didn't personally like how it was executed. On top of that, the audio was really well done. I think the only thing holding this game back was that trial and error feeling. Other than that, nice submission!
That's some awesome feedback, thank you really for taking the time.
on 1), yeah definitely agree with you, I started with a physics-based movement thinking it would give me a lot of flexibility, time went by and it became clear a grid-based version of movement is more suitable, and as in every jam I stuck to my guns cuz there's no time loool, will fix it after the jam.
on 2) yeah the art is a mish-mash, neeeed ... photoshop ... lessons.... asap ...
Again, thanks for playing my submission with attention and taking t he time to give detailed feedback .. really appreciated.
Yeah no problem! I’m glad you took the feedback well at least lol. I’ve been told I’m too harsh sometimes, though I don’t always think it’s a bad thing.
Simple but challenging, great puzzle game!
Beautiful idea and relaxing game! I love programming games where I set all the commands and watch it all unfold. I would definitely play a more fleshed out version. Great job 😁
I liked the game, simple but fun. Great job.
Nice concept! The sound effects and music are really good
Only comment I have is maybe when you fail the level, keep the guides instead of resetting so you can see what you did and what went wrong. But aside from that, it was a great puzzle game!
You're absolutely right, big shame I had no time to implement it, would make life much easier especially on the harder levels.
Thanks a million for dropping by and providing feedback.
This is an awesome puzzle game! Great job on the game design.
A great, relaxing puzzle game! I enjoyed the challenge.
Hey well done! the game definitely represents the guide theme . nice pixelart style and also very challenging. i like it. :)
Nice job! Simple game, but well executed! The art looks cool!
This is a great puzzler! Love the speed up and slow down mechanic :)