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There are a bunch of submissions and I wanted to give feedback to everyone, so I'm going to list some strengths and weaknesses that I perceive from the GDD's in this challenge (take with a grain of salt, I recognize the challenge this jam theme + time limitations, especially during a holiday weekend).

Strengths: This is a very playable game, it seems like a lot of fun.

Weaknesses: I personally would have preferred more visual representations in this GDD to explain some of the concepts more easily. The UI Interface & Graphics, gameplay explanations, and audio section could have had non-text elements and give a better understanding to the viewer. The core loop isn't a core loop, so it's impossible to tell what the core gameplay looks like from this section. I wish this had some story. There's an implication of story by virtue of having several characters, enemies, and lore about the Game World, but I don't think it's delivered in this document. I would also caution against this lofty promise you've made in the Genre section. Delivering these game elements in 30 minutes seems like a lot, and I think you would get more value out of stretching that amount of time. Based on the amount of content in this GDD (and what is implied by the content of the GDD), I imagine the base game should take at least 3 hours to complete, not including side missions. This game would (in my opinion) greatly benefit from having game pillars to guide you in further refining what is already here. You have plenty, I would maximize it and capitalize on what seems like a great idea.

I appreciate your review and addressing each point forwardly.

I'm glad you think the game is playable; that's the hope at the end of the day!

I didn't use visual representations for things because as you acknowledged I had a very limited time to complete this document. However, in the next phase of developing this document I'll refine each section by replacing most of the written description with visual equivalents.

I can see that in retrospect; I may have followed the tool tip on the IGA Template a little too literally by only just stating the actions the player would do as a part of the gameplay loop. I may have tacked on fragments of the gameplay loop into the other sections of the document.

The story, like some other elements of this document, were impromptu/improv. I made it up as I went and am not as proficient in developing narratives rapidly as I'd like to be. The story elements or implication of them were more to lay a foundation or expectation in the limited time I had and "as-I-go" nature of the development.

The genre references and correlations to other game titles were a way I thought I could use to describe the idea of the game in different ways without spending too much time writing every granule of detail specifically. It was a cost assessment I made and I fell short expecting imagination/interpretation to do the work. The concept will be distilled and refined into a more concise and definitive idea while also improving the visual reference/aid to help readers/team members paint a better mental picture of the project.

I appreciate your time writing this comment and providing good feedback to my GDD. I'll do my due diligence in identifying the game's core pillars more clearly and restructuring the document in the future!