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(+1)

Funny concept, and uniquely on-theme I think. Daddio did feel a bit awkward to control since he could only go forward or backwards, plus I feel like needing to recharge stamina so often interrupts the gameplay a bit too much. Otherwise, the UI was looked pretty clean, and I appreciated the backstory you included. A good entry!

(+1)

We totally agree. We learned a lot from this jam, namely difficulty scaling, and having TPS control with no strafing is a bad idea. Thanks for trying it out, and your valuable feedback!