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Hi, I'm trying to explore different outcomes for events, I certainly don't like any more the "Have 15 in luck to get the girl", because it's not a "choice" but a forced thing to have. I'm trying to find the thing that fits for my like. That's why stats are only needed for fights and VN-fights so far. In matters of the prison, I'm trying to add as many days as possible, I don't really want to leave "empty" days, so at least doing 1 event per day sounds okay, don't worry about that, you'll get her, and many more.

And Adam.... Sadly, until MC has some kind of eye ray or finger ray or telekinesis of his own, or something that can hit hard from a distance, it's really hard for him. The Wind skill will never be that strong to beat the telekinesis holding him in the air.

I understand, thank you for the quick reply. I like that you are trying to do your own thing, it makes the game more unique. I just wanted to give an example of how the stats could play more roles, something like impressing a strong fighter like marvelous girl or a abilities focused hero like whisper might require higher stats or abilities during choice interactions. This may also give a feeling of "earning" to the player when 'gaining' abilities from stronger characters.