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Cool idea. Would love to see the items and combat options also configurable in text files.

On a personal (self serving) note designing the games and building a custom export tool could be done in Infomancer tool we released for the Jam. If you open to it I can would love to collaborate on that with you. Assuming you plan to continue with the Choice Engine.

That sounds like a good idea!

I create the GOB’s and tried to build your sample in them. The diagram is attached. There were two story nodes I didn’t know what to do with.

Does this look more or less how you visualized the story.

Next step will be to build the export as a plugin. I would like to use that process to create my plugin tutorial if you ok with that.

everything seems good, those two nodes were not used in the story, but I was too lazy to delete them haha

(+1)

Hello, so I hope you don’t mind I created a tutorial for Infomancer Forge to specifically create games for Choice Engine as an example on how you can customize the tool for any game.

There is a blog post about it here and that includes a project you can download and easily create new games with. I have included your sample game’s text and links in it.

https://inkusgames.itch.io/informancer-forge/devlog/537089/how-to-customize-infomancer-forges-export-for-your-game