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(1 edit)

As usual, I'm going to start with my complaints, then move on to the good:

1) The gameplay didn't really feel like a game. There wasn't really any progression, after the little tutorial, there were no more mechanics introduced. Maybe instead of starting with everything you could've introduced a new mechanic at every star? Also I think the items should've come on screen faster at least.

2) Just selecting an item and clicking wasn't enough for me. There could've been maybe a short minigame thing for some items or something like that to spice it up a bit. One great example of this is Dredge (if you haven't played it I'd recommend), where every time you catch a fish, a little minigame pops up. Now, Dredge is a full project, and this isn't, but still, I think a similar concept could've (and should've) been applied here.

3) You had this really nice relaxing aesthetic (although I thought it was a little bit childish), and great sound design, but for me, it all seemed like a coverup for the lackluster gameplay. Now, keep in mind that this is coming from someone who really prioritizes gameplay over anything else (take one look at my game's art and you'll see lol), so it is definitely subjective, but I just thought that behind all the visual polish, there wasn't a whole lot in terms of the actual game.

Now, even though I've complained a lot about the gameplay, everything else was honestly fantastic. The art, although a little childish for me personally, was undeniably well done, and the sound design has gone really underappreciated and it really sold the vibe you were going for. Overall, I thought too much attention was put into the art (and that weird romance thing that didn't really hit for me) and polish and not enough in the gameplay. I'd rather play a really interesting game with some minor bugs and extremely simple art than a point and click thing like this with amazing art, but that's just me. Still, I can't deny that this was a great submission. 

Idk why I felt the need to write all this but your welcome... I think?

(Also if you could play, rate, and give some feedback for my game as well that'd be appreciated, especially after I wrote all this lol)

Thanks for the extensive critique! You're right about the gameplay being lackluster. I designed it to just be a little distraction while the player watched Hadley flirt with cute visuals. The art and characters were my focus as you surmised. But even that isn't as developed as I originally planned. If I wasn't lazy I would've had more build-up to the ending and explored their relationship more.

You have good suggestions concerning the gameplay. If I was to flesh out the actual game of the game I especially like the idea of introducing more mechanics with each star. As of now objects and birds just spawn a little more frequently and it's not that noticeable.