Thanks for the feedback! Is it just the lag in the current build that makes it hard to enjoy or do you think it's something more gameplay related?
Viewing post in Rogue Royale Reloaded jam comments
No, I've never dabbled in multiplayer (even though I really want to). Basically after the players turn I take away control to let all of the enemies take turns. To do this I have the enemies check for all loot/characters/danger around them in some really expensive operations. In Alpha-1 this all happens at once which causes a huge lag spike. I tried to fix this in alpha-2 (uploaded after you last played). I have more work to do still on this, it's only around 50% done and needs about another week of dev time