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(+1)

thanks for taking the time to play and review! 


>It kinda make my GPU run at full when other bigger games don't, perhaps there is some optimization to be done on how it loads stuff?

yeah - my game sometimes embodies the "western gamedev meme" of having a giant filesize and running like dogwater. if you've played the latest build it'll be better, but there's still more work to be done

> Most enemies don't give any sign of being struck (except for becoming bathed in blood), ranged special animations seem to go through even if they hit sometimes so it would be cool to give some visual input on this.

noted, working on this

>Drop rates seem somewhat low (and this is a problem given the game has no vendors)
that's sortof the point - i just need to tailor it so that it doesn't lead to boring "i havent gotten a drop in 2 hours" gameplay. the idea is that drops are low, items are plentiful and you may not get what you want the most, but since there's no town you have to go with what you can scrounge. 

>Named or bosses could use an hp bar
I don't want this in order to make these bosses feel more threatening. how many hp does this guy have? how many fireballs will he take? no idea, but he's coming straight at you!

> MORE BREAKABLE STUFF PLEASE

it will be done

thanks again for the feedback, it's much appreciated.

(+1)

>I don't want this in order to make these bosses feel more threatening. how many hp does this guy have? how many fireballs will he take? no idea, but he's coming straight at you!
Well then its working as intended! I got some samurai guy chasing me forever haha. I'll give it another try later to see if I can  overcome those bosses with another build. Keep up the good work!