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(+1)

I really, really, really enjoyed your game! It was a lot of fun. Great combat, and I enjoyed developing different strategies to avoid enemy fire... weaving around them, using cover, etc. Here's my feedback...

1. I got the 23mm Cannon first. A tutorial came up telling me to press X - Y to switch weapons, but I only had that. It was confusing at first because I thought I was doing something wrong by not being able to switch weapons. It wasn't until I got the Energy Cannon that I could finally do it. Perhaps the tutorial only pops when you get a second weapon?

2. Level design is laid out great but some additional decor would help. Right now, the walls and blocks are a bit plain. Maybe add in some wires, textures, and even broken edges and dents in the walls. Everything is super straight, clean-cut, and blocky.

3. The ability to adjust individual sound types: music, ambient sounds, and sound effects. I love how the music picks up during battle, but the sound of the fighting drowns out the music (gunfire, explosions, etc). I'd love to hear the music more.

That's it, though. The ship and enemy artwork is really good, I love twin-stick shooters, and the ability to swap weapons (once you get multiple) is nice. I love how the energy cannon destroys shields faster... forcing you to swap weapons frequently. You gave each weapon a purpose. I like that. The rocket was a nice weapon/addition as well! I'm giving this a follow and look forward to the full game!

(+1)

Thanks for the feedback!

  • The "press X - Y to switch weapons" text is shared with all weapons, but I've seen several get confused by it when acquiring the 23mm Cannon. I'll try a few options to address this and see which works better:
    • Make the weapon bar appear on the top of the UI if you try to switch weapons, but only have one. This already happens with Keyboard and Mouse when you press the button of the weapon you have equipped.
    • Change the wording if you only have one weapon. The 23mm Cannon replaces the Machine Gun you start with, so I can swap "Press to Switch" for "Replaces the Machine Gun". 
  • I can look into potential wall decorations. Unfortunately I shot myself in the foot when designing the layer setup for rooms, as well as the background wall system, so I'll have to play around for a bit to find a reasonable way to decorate the base without adding extra layers everywhere. Or at least without adding more than one, which is what I tried out with the Rebel Ops mode.
  • You can already adjust volume levels individually in the options menu. It's in the Volume submenu, at the top of the list. I have seen multiple players confuse it with the Audio submenu, so I'm considering combining them like I did for the Interface submenu:
    • The Audio submenu would include Volume Settings and Audio Settings, and can be further expanded in the future if needed.

PS: The full game is already released here on itch, and I'm actively working to get it out on Steam as well. You can find it as MF-01 Aerostrike over there.

(+1)

Oh, I'll check the full game out. My suggestions aren't super important, honestly. Overall I'd give your game 5 stars :-) Really enjoyed it! I missed the volume control. I'll check that out, as well. I forgot to mention... I love all the options for difficulty and game modes, too!