I'm afraid that is beyond the engines capabilites ๐
you can make prefabs though:
- select a bunch of entities
- enter console command: SP [prefab name]
- now in menu option 3 (props)
- you can add them in with a little menu (hold Q or E)
prefabs are just little maps (.xtmap) themselves so you can edit them or add maps manually to the quadmacro folder
I wanted big levels too - the prison was planned to be a giant complex taking place in more than one levels
(it still is but .. well mostly in my imagination) and I was worried that E1M1 was too small and in general people will
just whizz through the game and going to be made fun of for it ..
but turns out for most people even this little first map was an incomprehensible maze ๐ค
for the next engine evolution I want it to have better optimization for multi-story levels (e.g. right now the occlusion culling is 2D only)
I guess that also means larger levels ๐ค but I don't have hubs planned (mostly because I don't want mandatory backtracking like the Q2 hunt for the powercubes crap - and I just don't have the resources to make a bigger game)