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(+1)

This is a really cool idea, and a striking visual style!

The only thing holding this game back is the gameplay. It is unwieldy to control, and clashes with the visual style of the game.

Also, minor problem: the low contrast of the dark-blue hearts on black background makes it hard to tell how much health I still have left. Maybe consider removing the hearts outright when you lose HP?

But the game really has a lot of potential - An interactive painting, with a gallery that is also a video game! I think this game could become something great! 😄

(+1)

Thanks for the in depth feedback, I really appreciate it and it's invaluable for me to refine the game!

I was fiddling around with removing the hearts all together but I had painted myself into a corner (pun intended) with the gameplay. I think if I keep the HP system I should just remove the sprite for the heart or create a transparent one to ensure people can actually see their health. I agree the combat doesn't really jive with the vibe of the game and I'm hoping to get time to revisit this game and put a bit of narrative and refine the combat to be more focused on painting and less focused on bullet hell combat...I've got to muse a bit on how to make that interesting!

Finally totally agree, I had issues getting the character controller to feel right I'm hoping to resolve these issues (mainly I think the hitbox pivot is not as responsive as I'd like) 

Again thanks for such detailed feedback and for giving it a play!