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(+1)

Yeah, I should have described how the AI would work in more detail I think - right now it’s just assumed to work and not very convincingly playable.

5-7 hours isn’t a single session length, but the campaign length - essentially you could say you finished the game after doing one campaign, but you always have the option for replayability with new characters and objectives, and increased difficulty. I think with the variable LLM-powered dialogue, replayability would be a major draw for the game.

Yeah, sad lack of diagrams or good references - perhaps next time I’ll manage time better!

Love the part about the Duke of Doughnuts, and yeah - sometimes I think I’d expect players to go ‘wtf’ over these random events, as long as they can sometimes feel smart themselves too by outwitting others.