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(1 edit)

I hadn't given up, but I couldn't finish due to:

  • I didn't have much time (day job + family duties)
  • I got a bit stuck working with assembly, working out programming problems rather than making a game

It's really sad because I had a great idea for a game that I was really excited about

Next time I will:

  • Start with a boilerplate template that has a lot of what I need to start with
  • Maybe do the GB Compo so I have 3 months rather than 7 days?

You should look into GB studio. I think it's probably what most poeple used (including myself) it takes a lot of the programming stuff out of it and makes it more visual kind of like blueprints in unreal.

Yeah I'll have a look into it. Being a programmer, I lean more towards programming tools, but I'll bear it in mind for next time

GB Studio is GREAT! maybe i should contribute to the project instead o reinventing the well :)