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Rodrigo Rocha

359
Posts
10
Topics
34
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301
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A member registered May 09, 2018 · View creator page →

Creator of

Recent community posts

Nice humor and progression. good job!

The controls feel a bit unintuitive, but works well, nice job!

well done

Very well made! Very relaxing
I got stuck on a un-winable situation when I had a single triangle at the corner with a signal, and a single enemy following me, i can just go back and forth in the same place or die :(

very cute stealth concept. I hope to see more

For that game, I am not sure, because you move and die very fast there.
But I think it may benefit more precise movements in your game

Amazing!

Very nice looking and nice mechanics.
the secondary dash feels a bit unnecessarily tricky imho, but i get the idea :)

Very addictive. with some QoL updates, it could be a banger!

very interesting overall, the timings of minigames are a bit finicky.

Amazing! Excelent gameplay loop!
My only complaint is that the bullets feel "attached" to the player, as the bullets follows the player movement.
are the bullets spawned as children of the ship?

very well balanced and very fun mechanics! I would play a complete game of this :) Nice work!

My favorite so far. These mechanics are fun.

One thing I kept getting wrong: I instinctively moved the mouse in the direction I wanted to dash, could this be a control option? It seems intuitive to me.

you scared me haha.
My only complaint is that it is a bit hard to hit the stuff even if you think you are close

nice work, hope to see more

`The controls feel good. my only complaying is that the dash button wastes a dash doing nothing if you dont press a directional button

pretty interesting combat, if you develop it further, let the player know better the anticipation of attacks (both of the player and the enemy). nice work

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the platforming mechanics feels good, the placing mechanics works well too.
I will try to play more later, as my computer is crashing a lot right now :P

EDIT: looks like my browser crashes after sometime playing your game for some reason, very weird

Amei o estilo dessa sua fada. <3
Comecei a usar num projeto, se quiser compartilho as animações que fiz baseado nela. Feliz natal :)

This would have been one of my favorite games from the jam, if I hadn't somehow missed the chance to play it back then. Great game! It would be great to see more of this. <3

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Very interesting technique. Would fit very well on a Nintendo DS

Great game! I think I am got locked on day 10 unfortunately

Hey, I fixed most bugs, balanced a few things and added a new level! take a look if you want, cheers!

Well, my submission was more or less based on a GB-style game I made for GB JAM 12:
https://rodrigocard.itch.io/take-the-dark-path
The Game:
https://rodrigocard.itch.io/soulpath
I hope you enjoy!

Thank you <3

An amazing artwork!

I am glad you aren't disqualified. this is very pretty!

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Well, you already can see this as a game today! <3

https://rodrigocard.itch.io/soulpath

Enjoy!

Thanks for the feedback <3

I uploaded a fixed version with palettes and a new stage if you want to give it a try :)

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It was so much fun see you repeatedly dying in my game, thank you haha

By the way:

Also, fixed most bugs, will release it soon :)

Very unforgiving, but very fun.

Pretty fun and well made! Nice job!

My only complaint is that I got stutter very often and that made me miss a few jumps.

Otherwise, great!

pretty nice concept. Almost beat it, but the last boss beat me first haha

Hey thanks for the feedback.

I fixed most of the bugs and problems people talked about in the comments. I will release a fixed version soon :)

The fishing mechanic are pretty solid if you play on Analog stick (gave me some mario party worrying feelings haha)

As amazing as your last year entry! Amazing work!

Thank you <3

I dont quite understand what I need to do. could you give some tips?

Great concept, I would love to see more content and some sfx/music

"Ninjo" foi foda mano. hahahah

No geral, bom e divertido, musica legal, graficos bons. Senti falta de mais feedback nos ataques, um som, uma pausa, um knockback, essas coisas.

Bom trabalho! :)