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Hi Frumious, 

In regards to the double bonus, I think I need to make the combat information more clear but the double bonus only applies to the dice rolls that shared the double. Ex. in this case, two units rolled 6's so they were doubled and converted to 12s. The element and faction points should remain the same. Thank you for bringing this up because it helps me to know how others interpret the information and what I am miscommunicating.  I'm probably going to revisit the combat sequences when I  finish the game jam so I'll definitely review the other issues you mentioned as well. 

Also in regards to the grinding, there shouldn't be any bond requirement to progress the storyline, other than getting watermage to bond level 4 in order to enter the sewers. I think a large part of why it seemed stuck and confusing was because of a bug that made the player stuck >_< my apologies for that!! I started thinking of how to interpret your feedback and decided to sprinkle more banter around the game to give the player a chance to gain more loyalty through conversation. So far I added 4 banter per elite and plan to add more when I have more time. Please see the new devlog for 1.43 for more details. Thanks again so much for your suggestion and I hope this is something you can enjoy.

(+1)

Hiya Coffee!

Oh dear. More humility and failed perception rolls on my part. As soon as you mentioned how the double bonus is tabulated, it made perfect sense, especially since some of those double bonus rolls made were of higher values than the unit can roll unmodified. Thanks for taking the time to explain it!

As far as the grinding goes, it was my misunderstanding. I had expected there to be some complex mechanics about having to be of certain levels to progress the story. It was probably partly driven by my wanting to see what else the units, especially the elites, have to say as they level, mixed with the requirement to get the Water Mage to bond level 4. It wasn't the game's fault nor yours at all, it is entirely mine own. I'm sorry for confusing the matter.

And and and!! thank you so much for adding even more banter to help raise loyalty levels! That is super great! I already downloaded the updated version and am looking forward to giving it a whirl. I really enjoy the elites' different personalities and seeing what little tidbits they reveal through banter.

Yay!

Ah it's my fault for not conveying the information clearly. I think if I showed the original roll and then show it getting converted to a double, it would be much more clear. I'm definitely going to revisit it in the future, as you are not the first one to get confused by some of the strings of numbers displayed. I'm adding some more options to my spin off game to give the player a chance to increase loyalty through "daily" tasks so hopefully that will also offset some of the grind while building some rapport with the  characters. Thank you again for sharing your thoughts with me.