Wow, really cool and unique concept for a game! The idea of flying between planets to trade and earn credits, while still planning ahead to waste credits on flying itself, created a fun unique mental challenge! I appreciate the graphics (though simple) as they had a nice aesthetic to the whole game. However, the gameplay itself did lack progression. As I completed around my fifth trip, it hit me that for me to beat the game, I’d likely just fly between the few planets until I hit 10,000 credits to win, so at that point it felt just like a matter of waiting till I won. If you ever update this game, I’d love to see maybe ways to upgrade my ship (even in minimal ways) that would force me to think strategically through the whole game! “Do I have enough credits to afford this and then fly all the way here??”
Overall, great game!! I love the concept and would love to try it again if you add more to it!