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So I've added the gltf functionality and the windowed mode, but before I re-release the program I gotta test it.  GLTF does work out well for me because Blender wouldn't read my fbx format but it DOES read GLTF :D

Thanks for the suggestion.

yah gltf is becoming a standard since its an open spec, everyone can implement it.

look forward to seeing the update and fiddling with the modeler some more.

Oh, forgot to say I updated it.

By the way- it's possible the seams were caused by incorrect vertex normals calculations.  I found out I made those incorrectly when I tried to apply lighting to my model.  Try it now, and let me know if there are still seams.  :D

ok thanks. i will check into the modelling tool again soon.