By the way- it's possible the seams were caused by incorrect vertex normals calculations. I found out I made those incorrectly when I tried to apply lighting to my model. Try it now, and let me know if there are still seams. :D
davididev
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To tell you the truth, I mostly wrote it for myself to save myself some time and to fix a problem that wasn't addressed in other tile-based editors like Sprytile and Crocotile (Non-convex objects make for very unstable colliders)
Granted you CAN group it into convex objects, but I find the top-down view easier. Glad some other people found it useful though :3
I'm not sure, but the seams I'm seeing looks like the program's grid. In blender and Unity, I don't see any seams (as long as I use point filter, turn off generate mip maps, and turn off HDR in the camera settings) Most modern modelers use floating points for the UVs so without very precise wrapping it'll create seams (hence the point filter)
gltf sounds kind of obscure, but if there is a plugin for it I'll give it a shot, sure.
I'll also see about having it start in Windowed mode on startup for the future.
I'm having trouble figuring out how to get it to work on itch.io games. I thought I'd start with the Wolfenstein 3D game to try it out, but I'm not sure where to start. The only google search results seem to talk about Steam VR and the Windows Store for Mixed Reality.
But seeing as that Wolfenstein 3D game is on itch.io, there should be another way but I don't know what it is.
https://further-beyond.itch.io/wolf3dvr
Anyone got any advice?
This is really cool, but the controls feel kinda awkward and the sound can be kinda of annoying.
I liked it overall. It reminds me of Descent, only even blockier (but I like retro feel a lot more as an adult)
Let me know if this gets made into a real game, especially if it's shooty like Descent. :
Heck, I'll even pay indie prices for it.