Gave your game a try today:
THE GOOD:
1. Artwork looked great. Love the colorful environment, character models and monsters.
2. Level design and layout was easy to understand, and the mapping was simple to read. I liked this. I never felt lost.
3. Combat has potential. I think it'll get better once you learn new abilities or gain additional weapons... maybe?
4. Heal ability from the start is nice. You definitely need it. Some of those enemies hit hard.
5. Music is good and fitting for the theme of the game.
FEEDBACK:
1. There are some mapping issues where I tried to climb up a hill, and you get stuck. I could only keep climbing if I jumped. Also... there were a couple of spots my character bled through the ground, and I couldn't move. Jumping got me out, though.
2. Tutorial didn't feel like a tutorial. It was just reading. Maybe add in some content throughout the tutorial that lets me test out or play everything you're teaching me. Or break up the tutorial throughout the game. That's a lot of reading at the start, and most players don't want to read that much at once. Teach us slowly as we play.
3. Combat needs a bit of work. Maybe a charge attack, or more abilities, a block... right now, you're just mashing the attack button and healing, plus the one little cyclone ability.
4. My clothing disappeared. I'm guessing that's a durability issue, but I don't see where we equip weapons and armor. Is there a character menu that shows our character and what they're wearing?
5. Will there be an opening story? I wasn't quite sure what I was doing or why I was in that area. I meet a woman; she asks me to come talk with her... I bought something... then she wants to fight me... because she's bored? Huh?
6. I'm not a fan of doing everything with a mouse. I wish movement was WASD and then mouse attacked, etc. Do you plan to add other control options eventually?
Overall-not bad. Keep up the great work and looking forward to seeing more as you continue to develop this game.