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(+1)

Very fun!

I will say that despite many close encounters with the monster it never actually killed me aside from when I intentionally let it do so, perhaps try increasing it's lethal capability through either a speed increase or more attack range. It also has some issues with its pathfinding, I'd often see it stuck on tables and walls, but that's always a nightmare to program especially in short jams like this one. Also I recommend having the key spawn in a random location along with the player as my second playthrough was much easier knowing where the key was.

That being said I absolutely loved the sound design and visuals. The area was fun to explore and the mechanic was extremely fun to use. I think if you all continued work on this past the jam you could have a wonderful product, great work to all of you!

(+1)

Thanks for playing and giving your feedback!
the key and player do have random spawn locations, they probably spawned twice in the same location :(  I didn't code the enemy ai but my teammate was putting a lot of work into it, unfortunately we had to move our focus to other things. glad you had fun :)

(+1)

Oh after checking I can confirm I did just happen to get the same spot for both the player and key twice so you can ignore that portion of my feedback lol.

But yeah I totally understand the issues with the A.I., it can be quite a painful undertaking especially with strict time constraints. Best of luck in your future projects!