Thanks for playing and leaving a review! unfortunately we ran out of time and could not add proper tutorials or instructions. I'm glad you enjoyed some aspects of the game anyways :D
jamie_S
Creator of
Recent community posts
Thanks for playing and giving your feedback on the mechanics and your experience!
I'm glad we almost gave you a heart attack (not literally) and its great to see that someone who has previous experience with horror games has enjoyed our game so much, this really means a lot to us. we have gotten a lot of comments on our enemy AI so we know where to improve on it if/when we develop the game further. I will take note of your fog hue suggestion and play around with the colors during development.
thanks again!
this is a very good game!
the way that it introduces the mechanics and progresses in difficulty is perfect. The main mechanic and its implementation was done well. I loved the short story that you integrated smoothly into the gameplay. The puzzles where a decent challenge although it was sometimes hard to tell what was going on with the bridges. the only issues I had was with the jumping. there's a mechanic called 'coyote time' that is often added to games of this type, its basically a few frames of grace where the player is no longer on the ground but can still jump. I think if you add that, the movement will be a whole lot more satisfying.
the character sprites look great and it pays off because the focus is on the player. the environment could have been a little bit more decorated but that's not a big issue. the music is perfect for this game.
well done on completing your first game jam! I hope you do more jams because you have a good understanding of game design and you are only going to get better :)
+1 star for using my fav game engine.
I love me a fun and juicy first person shooter, this game was fun!
10/10 for having such a good menu system and having all those settings. the movement and shooting is smooth and satisfying and I love the feedback you get from doing certain actions. The enemies where a bit all over the place but they where fun target practice anyways so its not a big issue. I think if the map had some textures, the game could have looked a lot more polished but you only had 3 days so I cant blame you. I really enjoyed the different types of guns, they all had their own playstyle and feel. I was really exited when I saw that shiny golden figure 8 boss but I managed to run around it in a circle and not get hit once. I have had this issue before when coding enemies and the only way around this problem would be to add in different movement patterns or make the enemy predict your location and shoot there instead.
I didn't encounter any bugs apart from the already mentioned one with the menu.
very solid game you guys made, well done!
the concept of this game is really cool and the mechanic technically works.
there where a few issues that made the game unplayable for me (not Shure if I was doing something wrong or if they where bugs)
> There where no instructions or controls in the game or game description apart from stating the main mechanic. this made it very confusing to play. I did understand it in the end but its always good to at least add this information in the description.
>The music buttons where bugged (I assume) after my second try, when I clicked either one, only the red one activated.
>When I lost and played again, my old block layout was overlayed onto a new level, also not Shure if its random levels or if I somehow progressed by accident.
>The musical notes seemed to do the same thing.
one nitpick would be that the reflector blocks are a default cube, If it had some sort of design I think the game could have been a lot more polished.
I don't want to be harsh but this game could be a whole lot better if these issues are addressed.
overall a good concept and props for adding a cool menu and audio.
well done for submitting!
(cutting it close with the deadline XD)
10/10 for adding a menu and sound, I would rate your game higher than a good game with no UI. as for the game it was very simple and I enjoyed the challenge. I think the mechanic is quite interesting and I would have loved to see the game lean more into the puzzle genre instead of making it a basic platformer. the graphics where cute but you could have made a separate sprite for the wide arrow block so it doesn't look out of place when its stretched like that.
I'm not Shure how the game fits the theme but that's not a train smash.
overall a good lil game and well done for finishing!
This was a short and sweet game and I enjoyed playing it.
Its very polished and that's amazing for a game jam entry. The story was a bit hard to follow but I still understood it in the end. The audio design and visuals are great. The mechanics are clever and I like how the scene slowly changes as you play, it makes for a more immersive experience. My favorite part of this game was the TV sequences. overall a very neat entry and well done!
Thanks for playing and giving your feedback!
the key and player do have random spawn locations, they probably spawned twice in the same location :( I didn't code the enemy ai but my teammate was putting a lot of work into it, unfortunately we had to move our focus to other things. glad you had fun :)
yeah i wasn't too happy with the ladder generation either, and i was planning on adding some 'aim assist' for the boss but i figured not everyone will be a well seasoned gamer so i decided to leave him as is so more people can finnish the game. but thanks for playing and giving your feedback, really appreciate it!
the boss is an exact copy of your player(a clone) and I suppose you didn't read the game description because it tells you how to dash, but i agree with you, there's a lot more I can add. I was thinking of improving the minimap like you suggested as well as adding weapon abilities. I might develop this game further after the jam. but thanks for playing and giving your feedback. i appreciate it.