Cool idea for a fighting mechanic! Controls feel a bit unresponsive during fighting, like when I'm trying to block but another animation is still playing so I can't.
Ahhh that's the block and attack cooldown timer so the player doesn't spam attacks every second! They run separately so you can animation cancel to punch or block mid-animation if need be! I didn't have the time to put in the UI to show what was happening, sorry about that