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Thanks for playing and your feedback

I haven't encountered that scenario yet, except you mean 'animation cancelling' or the occasional dead enemy throwing another punch?

Not sure, it's like when I press block right after attacking it doesn't register, so I have to press it multiple times. 

Ahhh that's the block and attack cooldown timer so the player doesn't spam attacks every second!
They run separately so you can animation cancel to punch or block mid-animation if need be!
I didn't have the time to put in the UI to show what was happening, sorry about that