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Other than the bugs others have mentioned, the game feels polished and complete, which is huge for a game jam. The music selection is nice, the Text Animator you used is charming, and the animated rainbow effect on the title of the game just made it all feel overall better to me, even if it wasn't directly linked to the gameplay.

Gameplay-wise, it felt alright. I never felt the central gameplay gimmick of touching the echoes disabling your movement controls; they were too far to the left to ever come into play, and even if I did go out of my way to touch them, it didn't seem like anything happened. The echo balls colliding with eachother did intrigue me, though; part of me wonders if there's something to explore with making the shots bigger and slower, such that colliding with the enemy shots occurs more frequently, which could potentially be exciting/interesting to play around.

Regardless, this is solid for a first attempt!

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wowzah! thanks for the feedback!

I do agree the gameplay could def feel better! again I was focused on so much things some parts were sadly overseen, the echos are the main thing I feel like I could've improved the most, since I do know they're very very small to really affect much, I tried to make them more tricky to dodge by shrinking the stage, but yeah I'm already going back to change a lot of things! and fix those pesky bugs!

It seems the echos aren't working too well/at all either? that's very very odd? I'm gonna check that out and see why that's going on, cause that's bad if one of the meant to be main mechanics aren't working o.o

and yes! you can clearly see stuff like the ball colliding is meant more for the future! I got some fun ideas for it, since I plan to make echos have more impact and possible effects ;)

thanks for you kind words and constructive feedback! I'm glad despite the bugs here and there many people are enjoying the game ^^