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(2 edits) (+1)

The world is beautiful, and the ambience is great! Me being me, I ended up putting all my points into the boost upgrade for maximum speed right from the get go, so I can as fast as possible <.<

Also, I kinda resorted to purposely dying so I can quickly get back to spawn for a quick upgrade, since I felt that there were no downsides to me dying.  

Anyway, this was really pleasant and fun! Thanks for making such a cool game!

Aww, thank you, that means a lot :)


I did the same hehehe (though I kept dying to carelessness)

Thanks for playing our game! I understand the boost upgrade intention pretty well! I was not sure how to embed some downsides to the dying. I also wanted to avoid to make the game too harsh. I wanted that the feeling comes through and the player don’t gets disturbed while exploring. Using intentional dying is something I also found in my later tests but kept it. (Then at least you see the animations and sound of it :))

Glad to see that you liked it!