Thanks for playing our game! I understand the boost upgrade intention pretty well! I was not sure how to embed some downsides to the dying. I also wanted to avoid to make the game too harsh. I wanted that the feeling comes through and the player don’t gets disturbed while exploring. Using intentional dying is something I also found in my later tests but kept it. (Then at least you see the animations and sound of it :))
Glad to see that you liked it!