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Great concept!  Played on physical PD.  Unless I'm mistaken, maybe the engine could be mapped to right and left D-Pad instead of having to swap with B.  Felt a bit like a chore swapping back and forth.  And the sonar coming from the center of the sub often left an entire sub length along the radius of the circle, so it was hard to tell when you were approaching a mine until you were already on top of it!  Could be the problem with playing on physical at this time though.  Loved the presentation and concept though, could see it being a ton of fun.

(+1)

Hey, thanks for playing, apologies for any performance issues on device. I’m currently working on rewriting the whole thing to improve performance now that I know a little more about the handheld and the SDK.

The need to switch between engine/sonar manually was intentional, I wanted to create a risk/reward feeling of managing the two, and wanted to discourage just ploughing through pinging the sonar at all times. That said your point about the origin point of the sonar is a good one. I’ve now updated my rewrite so that the sonar ping spawns at the nose of the ship.

Thanks again for the feedback, hopefully I can stick with the rewrite and make it a a fuller experience that people can enjoy.