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Very nice work on the spellcasting system! I think you pulled off a pretty intuitive and fun control scheme for casting spells, which is tricky to do (as I learned in my own game this jam, haha).

I agree with some of the other commenters that the level feels a bit static and the enemies kind of just bunch up in one place - maybe a top-down viewpoint (instead of side-scrolling) could make it feel a little more varied / interesting.

I didn’t understand at first that casting a spell gives you multiple charges, and the teleportation system confused me slightly as well, but once I figured those bits out it was a lot of fun! I did find that I rarely teleported anywhere and just ran back and forth on the top level to defeat all the enemies.

Overall nice work!

Thanks for the feedback, absolutely great ideas there, much appreciated.

Yeah in hindsight definitely would make much more sense to go top-down instead of sidescrolling. :)