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Super chaotic (in a good way)! Once I embraced that everything was gonna be broken I had a good time progressing through the level. I think the music did a really good job of emphasizing the chaos.

I found "J" for shoot unintuitive for some reason and so that was a big sticking point for me on my first run - i kept jumping when I meant to shoot and vice-versa.  I also found it a little hard to tell me when I was actually being hurt by the environment vs when a part was just falling off randomly, which was kinda confusing. I ended up just farming enemies to stay at full health most of the time as a result.

I made it to what I think was the end? There was an obstacle that I couldn't get around a couple of screens into the game. Let me know if there's a way to avoid it and I'll give it another try :)

Thank you for playing my game and for the feedback!!

I'll try to improve the buttons on the post Game Jam fix, maybe a alternative option using the ZXC. And about the damage feedback, I agree 100%, the game was too fast to track what is going on. Maybe freezing the game on hit to give some time to the player.

And about the obstacle, if it is the red machine, it can be destroyed, I think I needed to show it in a more intuitive way.

Anyways, thank you again!!!