That was an enjoyable experience! I really liked the setting and the graphics overall. The animations were smooth and everything fit together nicely.
I had quite a difficult time with the flying controls at first. I couldn't (don't?) understand why take off was a different button than flap. It was pretty counter-intuitive in that way. It was also really challenging to take off or land in a controlled manner; some kind of hover mode would have been nice so I didn't have to crash into the control panel at speed with great precision
Once in the air and soaring though, the flight felt _good_. I wanted to do some aerial acrobatics, like fly through some rings or something. That would have been a cool addition. Overall the aesthetic was super relaxing, like Bee Simulator or something.
The dialogue and story were nice, though I wish the typing effect could be skipped wish a button press. I'm impatient and a fast reader so I've kind of learned to expect that from a dialogue system.
As far as the main objective of the game, it mostly worked well. It was a bit of a frustrating trial and error figuring out what to do next sometimes, like when I first started and didn't notice the intended first piece next to the rook, bringing him useless garbage instead. I also had quite a hard time figuring out the green section since from the colors I had done I guessed green might be next but absolutely couldn't find any and assumed that green was not a color for a while. It worked out in the end though and after green it was pretty smooth sailing.
The color wheel mechanic was quite cool, especially the part where the color of the water altered the color of the part you're looking for, that was a very clever idea! Great job overall in making such a polished feeling game in a week. :)