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(+1)

For the loading bug, I added the save as well, since I was able to consistently reproduce it: simply go back to Pokan's place and get yourself killed, then load the save again (the file is deleted after one download, so let me know if you got or need me to reupload it):

https://file.io/iLcB3XY84tpG

For Int being changed now makes a lot of sense since I vaguely remember leveling it in older builds and was wondering why it seemed such a bad choice now. For the potions yeah, I guess if I weren't so strapped for resources getting healed for the cost of your mana could be an interesting tradeoff, but as it is now they were the most annoying part of the demo for me if I'm honest. Good luck with further development and looking forward for the updates!

(+1)

thanks for the save and bug report, i was able to resolve the issue! i'll be sure to also take a better look at balancing potion effects and drop rates