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Fun little adventure. The clear retro visual aesthetic and music matched well with eachother and, while simple, created a coherent oldschool experience. 

My favorite part was probably the perspective switch after the fire exit, with the change in atmosphere, and the ending was nice.

Though sometimes it wasn't super clear for me where to go, or that I would have to interact with something again to get a different result. I would also get confused sometimes about whether something was a door or a wall.

Thanks :) if you got lost in the purple hallways, that was completely intentional. Remember the last dialogue before you got there. “Don’t get lost” “Promise” and immediately got lost. I thought that would be pretty funny. Also, the small, bright flat contrast with the dark, mazy hallways. Small child in a big world feeling.

The doors don’t look very door-like, that’s on me. I hoped the little handle animation would be enough to highlight them as interactive. But the ceiling tiles look very similar. Yeah, thanks for the comment

For clarification: The moving tiles were pretty easy to figure out as doors, it was mostly some of the static tiles were it felt like you ran into a secret entrance in a wall.