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Thanks :) if you got lost in the purple hallways, that was completely intentional. Remember the last dialogue before you got there. “Don’t get lost” “Promise” and immediately got lost. I thought that would be pretty funny. Also, the small, bright flat contrast with the dark, mazy hallways. Small child in a big world feeling.

The doors don’t look very door-like, that’s on me. I hoped the little handle animation would be enough to highlight them as interactive. But the ceiling tiles look very similar. Yeah, thanks for the comment

For clarification: The moving tiles were pretty easy to figure out as doors, it was mostly some of the static tiles were it felt like you ran into a secret entrance in a wall.