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(+1)

Solid game, even disregarding the Jam. I play a lot of these VS / Action Roguelite / Horde Battler games and this one's surprisingly solid despite it all.

I wrote up a long (but inaccurate) review that got swallowed up by Itch (it's around here somewhere?), but the gist of it is that it's a pretty basic, very easy VS-like with a lot of balance issues and no replay value (minus the three runs), but other than that it's basically a 10/10.

Absolute #1 complaint is that your run's difficulty is 100% decided by how many DPS-related rolls you get, that's it, nothing else. Not really any way to get past that attack damage/speed need, since there's really no other good way to increase damage.
No-lie fell asleep at my desk on my run with the blue fairy because I got zero (0) damage-related rolls until the final boss and had to kite everything in circles doing chip damage. About halfway through the run, I nodded off and woke up to find I was missing 75% of my health, surrounded completely in enemies.