Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

The art is clean and minimalist! Perfect for an abstract puzzle/strategy game. The stretching, pulsing, and subtle animations throughout make this feel extra-polished.

The time input is super innovative - I'm not sure I have ever seen this mechanic before in an action puzzle game.

The actual gameplay is super smart - all of the interactions are well-explained and well-telegraphed, so every time I lose, I understand exactly why it's my fault. I will def revisit this one post-jam!!

Thank you! Really glad you enjoyed it!!

If you don't mind me asking: did you find the first few levels (minus like, the first 3 tutorial levels) frustrating / confusing? I feel like I probably ramped the difficulty a little too much without explaining some of the core mechanics, but of course it's hard to know that when it's your own game!

(+1)

The difficulty felt very reasonable - I was frustrated a few times, but never felt like the game was frustrating. The game is very generous in allowing you to instantly reset your queued movements, and the ability to study the level layout indefinitely before starting goes a long way toward making it feel fair.