Hey hythrain! ๐
Thanks for playing TBD some more!
If you have some naming ideas, I'll add them to the list. ๐
Viewing post in Rise of the Soulmancer jam comments
I like both of those. ๐
I'll add them to the list, Thanks hythrain.
I think Souls of Chaos is a bit more preferred over Souls of the Chaos.
Goals:
The player should feel like one of a few entities in the entire universe that has the ability to command souls against the Chaos.
Each playthrough should feel unique (working on adding more map options to help with this).
The game doesn't need to take itself too serious at all times (as you saw).
I do have a preference for a variety of different progression paths (not sure where you are in the game but here are the current progression paths):
1. Skill Tree
2. Equipment Grid
3. Orb Zone
4. Companions
5. Spells
6. Soulmancer Abilities
7. Auras
I do have something called the Path of Chaos that I'm working that's a bit more of an Epic Showdown vs. the Chaos that could be viewed as the current End Game (time will tell).
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This is more of a lifestyle project for me, so it doesn't need to be at a specific place or have a specific identity/genre, etc.
I'm open to all ideas that can potentially provide a more enjoyable experience.
I just want to keep adding improvements to it over time.
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Thanks for asking, hythrain.
It occurs to me just how this concept could have so many references just hidden away. You could even add characters from other indie titles, providing they're okay with it. If you ever want to experiment with that idea as well (since you did mention about storyline characters, which I 100% am down for), I'd be happy to throw some of the dozens of characters I've made your way. I already know a couple who could fit in with this concept so well.
I like it! ๐
Adding it to the list.
"I will admit, Souls of the Chaos was intended to have a less generic sound. In addition, in game they always call it "the chaos" and not just chaos, which to me sounds like it could be an entity that could even be a final boss."
It very well could be a boss!
Overall, it's more indicative of the concept of evil in general; a pervasive presence that can course through any entity in the world if their fortitude as not strong enough to resist it.