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(1 edit) (+1)

Hello Altabestudio! ๐Ÿ‘‹

Thank you so much for playing TBD!

I really enjoyed watching your VOD.

I noticed you were playing on version 0.0.0.76.

The current version should be 0.0.0.78, (I assume you pre-downloaded it earlier).

"...the UI seems very well done and polished, but something about it is uncomfortable to read"

Thank you for this feedback, UI is one of the more difficult areas of this project to optimize due to the amount of information that is in the game. If you do think of ideas, or preferences, please let me know.

"A tiny suggestion on sound leveling default setting, make sure dialogue is the highest and others weaker, because our ears want voices and want to understand it if there's any human voice, a deep bass human voice would especially be easy to get overwhelmed by other sounds, so it needs a boost on volume while others support. I had to manually adjust it after starting the game. "

I agree, I ended up implementing this change in 0.0.0.77, so hopefully it's better now for new players.


____________


Some notes I took while watching you play:

1. Although the dialogue mentioned that when party members are flashing that they have skill points to use, I recognize that in the state of battle, there might be too much going on for newer players to remember this. I think I'll add an additional reminder in the map area. This alone would have allowed you to progress much further and unlock more mechanics.

2. Although the Soul Creator tells you that you can upgrade him, I think I'll need to add an additional reminder that occurs after some time. Upgrading the Soul Creator is what will allow him to create several more characters for you to choose from, ensuring 1) that you can fill all 4 slots of your team 2) choose a team that better fits your playstyle (you seem to like healers ^^) (since you have more options).

3. I noticed you habitually clicked on the characters often in battle, which leads to showing the party interface each time. I'm wondering if I should disable that or not.

4. You mentioned that some of the characters don't have backstories, and this is indeed true, there are around ~780 characters now, my rate of adding them ended up exceeding the rate I added descriptions. I plan to go back and add backstories to each of them over time.

5. You mentioned you don't like puzzles; are there any sort of mini-game modes/activities I can add to the map options that might appeal more to you? I'd like to have a huge variety of options so players don't have to continually pick activities they don't enjoy. If you think of any, please let me know.


Thanks again for taking the time to play TBD, it means a lot to me. ๐Ÿ™

(7 edits) (+1)

I am sort of a story driven, slow paced player, the main reason I don't like puzzle is due to my trauma with math class, puzzles remind me of that. There are many other players that like puzzle probably won't mind. 

You can lure me into doing puzzles as a player by NOT telling me it's a puzzle, and as long as the puzzle design is one problem at a time I should be okay, then providing hints on each step and reward me after solving it with a mini story or something light hearted, even a light hearted sound would help.

Two puzzle games in this jam tortured me but I enjoyed them, they were sliding hero and so to speak, So to speak I wasn't even aware its a puzzle game until the dev mentioned it, because I enjoyed learning about the information so much, and the whole "vacation trip" aspect covered that up, and of course the famous zelda series with its puzzle dungeons are all good references of games that got me into doing puzzles and by passed my fear. 

As for my habitual clicking on characters, maybe just make it partial screen instead of a full screen open that I have to click back from, that might work better visually? Then again disabling that would be easier. lol

Hey Altabestudio!๐Ÿ‘‹

"I am sort of a story driven, slow paced player, the main reason I don't like puzzle is due to my trauma with math class, puzzles remind me of that. There are many other players that like puzzle probably won't mind."


Awesome, this is good to know. I'll work on adding more story bits into the game.

I've wanted to get a fully-functioning procedural story-gen system integrated, but as you might expect, this has proved challenging, but I'm working on it.

"You can lure me into doing puzzles as a player by NOT telling me it's a puzzle"

Ahhhh I see.๐Ÿ˜Š

"As for my habitual clicking on characters, maybe just make it partial screen instead of a full screen open that I have to click back from, that might work better visually? Then again disabling that would be easier."

Noted, I originally had it like that, but added the background screen so the player could focus in on the party interface for better clarity. I'll see about returning to that style.

Thank you for the response! ๐Ÿ‘