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Nice work! The presentation was very consistent and gave the game a certain atmosphere and feel that I really like. The gameplay mechanic was also really interesting, and a great use of the wildcards for this jam. The s

I did feel like the game was a little repetitive after a few keys, although the random paths made it a bit more interesting. Perhaps making the enemies faster or adding some obstacles onto the map would have made it feel just a bit more varied.

Once I found all the keys, I heard a different sound but I didn’t quite understand that I was “done” so I kept collecting more - maybe highlighting the end zone on the map would have helped me realize that as well.

Nice job overall, I really like the vibe of this game!

Thank you, I’m glad you liked the vibe of the game!

A valid point. Initially I thought of making the paths completely randomly generated and had ideas for more enemies, but I had to develop without these features to keep the scope of the project doable in the given time frame.

The winning condition is described in “how to play” section of the main menu, however I agree that it would be nicer if it was better communicated during the gameplay.
I’ve made it possible to collect more keys than needed in case people would want to play for a high score (it’s displayed on the screen, that is shown, once you’
ve completed the game).