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Thank you, I’m glad you liked the vibe of the game!

A valid point. Initially I thought of making the paths completely randomly generated and had ideas for more enemies, but I had to develop without these features to keep the scope of the project doable in the given time frame.

The winning condition is described in “how to play” section of the main menu, however I agree that it would be nicer if it was better communicated during the gameplay.
I’ve made it possible to collect more keys than needed in case people would want to play for a high score (it’s displayed on the screen, that is shown, once you’
ve completed the game).