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(+1)

Cool little game! Lots of complexity and really liked the spinning object mechanic. The little goblins are cute but mischievous! I could see some sort of tower or wall defense-like system being a cool addition to this.

My strategy was to just try and create a huge farm in the beginning so that you have enough pumpkins planted and you just have to water them. I appeased the gods once but then they were just angry at me the next season so not sure it was really worth it. I also was not sure how to bring the objects back from the goblins since I could not hold "nothing" in my hands meaning I'd have to go and exchange whatever it was I was holding with them. Definitely felt like a Penalty haha.

(+1)

That is such fantastic feedback about the goblins, thank you so much. I had not considered that any stolen tool is basically stuck wherever the gobs drop it! In an early build, you could put tools down without picking up a replacement, but we lost that feature when I rewrote the tool pickup code. Thank you so much for thinking so critically about the game. There will dedinitely be a post-jam release in the future, and there will definitely be a major change to the tool gathering system.

(+2)

Thanks for playing! There isn't a way to bring any tools back other than exchanging another tool which makes the goblins particularly painful. I think the addition of  some sort of work bench/tool rack by the barn might help alleviate this by allowing players to deposit an item or two so they could free up their hands.