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Really like the core concept, I think in practice it could use some fine tuning though. Needing to keep components collected so I don't die is a very neat idea, I just ended up getting a bit overwhelmed by the number of enemies swarming and it turned into me spamming the fire button to clear them out, then spamming L to pick parts back up. I think to improve this, you could slow enemies down, or make the map bigger, or even both. Really good start though, I think it has a lot of potential!