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(+2)

That is not an excuse.  I believe the limit is 1GB.    You can request that your limit is increased, but I do not know the criteria for that.  I naivly  assume, it might entail having paid stuff that is not having a revenue share of 0% and  being popular among users.

Many devs do not seem to understand how to compress their game effectifly. I once saw one using a self extracting exe. And that exe used an inefficient method. A vanilla zip was smaller and a  7z self extractor was like 70% of the size. And don't get me started on image compression.  I was curious now, and looked at some pictures of a vn. That dev used png.  My test file was 1700KB. After saving it as a 100% jpg, it was only 1000KB. And with a 95% jpg it was only 370KB. That is a factor of 5. For a change that is not going to be noticed.

The real unexcuseable thing is to have bloated file sizes for no reason.

That’s an excellent explanation. However, itch.io does NOT offer any of the solutions you mentioned. Maybe itch.io should have a link with suggestions of things you mentioned. Because to inexperience and new developers, it does feel like itch.io is leaving them high and dry.

I did not understand.

Why or rather how   should itch "offer" common sense solutions to developers? if something is too big, you make it smaller. if you do not know how to make something smaller, you learn. Developers learn  to tackle all sorts of problems. Or at least in theory. Many just use third party hosters.

Of course it would be nice of itch to link to a guide for amateur developers.   That some users have problems to  even unpack a rar, ok, but they are users. If you can compile code into a game and call yourself  a developer, i expect more.

Or maybe is the problem that it does not even occur to some people that they could make the same effective quality in smaller size? People that never had to deal with size limits, like    the size of a cd-rw, or    running out of disk space for the operating system or even their smartphone. Same here. Why bother making stuff smaller, if you can just use another hoster or try to appeal to itch to give you more space.

If that is the case, it would be in best interest of itch to have some link to a guide and a best practise recommendation for first time and recurring uploaders, like do not use lossless image file format for photo  like stuff. Having a lossless master version, ok, but not for roll out and distribution.

(+2)

If that’s your standard for developers that’s fine. I’m not here to change your mind. All I’m saying is that it wouldn’t be the worst thing to have “More info” link in the “file is too large” pop up window. That way only the people who would need to see it would and only the people who needed help would click the link.

Something like this:

(+1)

Good Idea.

Thank you!