That is not an excuse. I believe the limit is 1GB. You can request that your limit is increased, but I do not know the criteria for that. I naivly assume, it might entail having paid stuff that is not having a revenue share of 0% and being popular among users.
Many devs do not seem to understand how to compress their game effectifly. I once saw one using a self extracting exe. And that exe used an inefficient method. A vanilla zip was smaller and a 7z self extractor was like 70% of the size. And don't get me started on image compression. I was curious now, and looked at some pictures of a vn. That dev used png. My test file was 1700KB. After saving it as a 100% jpg, it was only 1000KB. And with a 95% jpg it was only 370KB. That is a factor of 5. For a change that is not going to be noticed.
The real unexcuseable thing is to have bloated file sizes for no reason.