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It was really funny how you completely changed the rules of chess, and the names of some of the pieces (like Dog lol). Really impressive how you managed to get so many rules in the game. They really make you have to think about how to get the most points. The pieces were a bit hard to read at a small size though (and maximizing the window doesn't scale the game).

Some music and sound effects would have been nice too.

Thanks, for scaling the only way is the settings resolution, I should have disabled window resizing to make that more obvious.
I had blurry text and sprites with the godot auto scaling, so i ended up with only integers scaling.

I decided to spend most of my time on UI, feedback and tutorial, as most playtest feedback i had were concerning the difficulty of keeping track of all the rules. Sound and graphics are the aspects of gamedev I'm the least comfortable with, Clearly a thing for me to work on for nexts jams.